package sk.stuba.fiit.team14.game.mapengine;

import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class Player extends Component {

	public Player(int pCellX, int pCellY, int pWidth, int pHeight, TextureRegion pTextureRegion) {
		super(pCellX, pCellY, pWidth, pHeight, pTextureRegion);
		
		isMovable			= false;
		isControllable		= true;
		isThrowable			= false;
		isDestructible		= true;
	}
	
}
